Wednesday, 11 December 2024

Trying to find the ToE for Bardia

 

So I've been trying to find the actual unit Table of Equipment for the Australian 6th Division in Early 1941 and Google is absolutely fucking useless. 

However, I do have the unit records from the 2/2 Field Park company and one of the records DOES show what they had in March 1941, around the attack on Tobruk.

 

 Binoculars , compasses, something something. Pity the guy doing the scanning did it out of focus.

Rifles

Pistols

Bren Guns

Bren gun AA mounting

Boys AT rifles

Bayonets

Scabbards

Vans -  15-CWT, 1-Ton, 30-cwt, 5-ton

 

I will have to claim the SMG's are captured Italian ones. All of which were supposed to be given back before the troops arrived at Tobruk for reinforcements to use. I'll need to find the ToE of the Rifle companies!

Bolt Action V3: Assault on Bardia with armour Mk II

More tossing, turning and not sleeping and thought about my Australian 6th Division army list for the assault on Bardia.

After reading chicagodice.org's update to 3rd edition and their 2nd to 3rd edition changes list I've made yet more changes.

The commanders AND tanks are all now regular. I can't afford a veteran company commander and can't afford the lower morale and -1 to hit for the armour and commanders. My anti tank fire is bad enough that not hitting in the first place will be worse and I want the extra morale boost of regular commanders to keep my units in the fight longer. 

I've dropped the sniper (who I will miss as he was the scout for the 1st platoon but is incredibly expensive) but added a 3rd 1/2 squad to it for more resilience and a platoon reserve. 

I also kept the medic as to get 50% of army from reserve I need an extra unit. I still can't have the medic AND one tank in reserve, but I do have enough room in the 3rd Bren gun carrier to fit him AND the company commander AND the engineer platoon commander which adds a small bit of survive-ability to them. I'd probably put the MK II-VIB light tank on the board at the start for it's HMG and the speed to get into the enemies half of the table much faster than the very slow Matilda II. which needs flank and rear shots to get enemy armour too. I also had to drop the command tank role from the Matty but the company commander will be close to the engineers and their transports anyway.

I had to drop one engineer's squad from having anti-tank (aka satchel chargers) grenades, but I can give their squad leaders SMG's for better assault firing. 3rd edition makes charging INTO combat harder apparently. I am torn between getting the 2 SMG's or upgrading the Vickers light tank to have a light autocannon for slightly better anti-tank and HE ability. I currently think having better assault capability for my two attacking infantry units is better than a better support unit.

I think I'd take the Blood Curdling Charge option so if I DO get to the point of launching a charge into close combat, my men won't get defensive fire and I don't have to worry about thinking about it if I should charge or not, just do it. Useful for the tank hunter squad too,

I also need one extra unit that's cheap to get the engineer platoon and the company commander attacking from reserve, so I got a 2nd light mortar but had to make both mortar's inexperienced. I get the impression smoke rounds are pretty useless which is a pity because I think that's the best use (which is what my experience in World War II Online tells me), but dropping mortar rounds in random locations seems thematic for the Hollywood level of action of Bolt Action. And the artillery spotter CAN spot for them now so that's an extra way to keep them behind the lines out of LOS and getting shot at.


Total Points: 1099
Order Dice: 18
Platoon #1
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) full strength115Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) full strength100Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Company Commander
Company Commander (Version 3 Rulebook page 234) 70Regular
QtyWeaponsRangeShotsPenSpecial
1Company Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Medic
Medic (Version 3 Rulebook page 234) 23Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #2
*Version 3 - British - Engineer Platoon
Bardia Assault with tanks
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 40Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 69Regular
QtyWeaponsRangeShotsPenSpecial
4Infantry with Rifle24"1n/a
1NCO with Submachine gun12"2n/aAssault

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Infantry Section (Engineers) (Version 3 Rulebook page 235) 59Regular
QtyWeaponsRangeShotsPenSpecial
4Infantry with Rifle24"1n/a
1NCO with Submachine gun12"2n/aAssault

EngineersEngineers

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Vehicle
Light Tank (Version 3 Rulebook page 240) 75Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Vickers Light Tank


Tracked-7+
   Turret-mounted HMG48"6+1
   Co-axial MMG36"6n/a

Sunday, 8 December 2024

Bolt Action V3: Assault on Bardia with armour

I've given more thought about it, and thought it might be a good idea to get some Armour after all. If I drop the artillery and heavy weapons platoons, I can get a Matilda II (which was at Bardia) and a Vickers MK II-VIB (which was not I think?) with a .50cal (not the American .50, a shorter British one) and can upgrade the platoon commander's to regular, fitting the Company HQ into a carrier with the engineer's commander.

Order dice drop to 16 order dice from 20. 

The Matilda II is inexperienced to represent how often they broke down during the assault.

I have to drop the medic as if I want a single tank to be in reserve as only up to 50% of units can only be in reserve. Either the 2nd tank can be in reserve or the company commander.(or maybe the light mortar).

This means my base of fire a lot weaker, with no true AT defence and less ability to advance 1st platoon without the covering fire of the heavy weapons platoon. It DOES give me the ability to get it supported with a good early war tank and a HMG, which is a fair trade for more mobility,  OR send the tanks off to support the Engineer platoon on a flank attack if I need to get into the enemy's half of the table, something the slower artillery and heavy weapons platoon could not do. 

It also means I can get my light anti-tank gun into the enemy back line for a rear shot, as it won't work very well against heavy or medium tanks.  Strange it has a HE round, when the 2 pounder infamously did NOT.

From my understanding of a lot of the missions, you need to advance a lot of the army to capture objectives and get into the enemies half, so having 1/4 of my army static doesn't seem the right way to go. Also, this is a better assault army on Bardia itself, though I don't think the light tanks were actually involved? I can't find info either way, though they were part of the 6th Division.

 

Total Points: 1100
Order Dice: 16
Platoon #1
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 40Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) full strength115Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) full strength100Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

Company Commander
Company Commander (Version 3 Rulebook page 234) 91Veteran
QtyWeaponsRangeShotsPenSpecial
1Company Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #2
*Version 3 - British - Engineer Platoon
Bardia Assault with tanks
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 50Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



2Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 65Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 131Inexperienced
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Vehicle
Light Tank (Version 3 Rulebook page 240) 75Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Vickers Light Tank


Tracked-7+
   Turret-mounted HMG48"6+1
   Co-axial MMG36"6n/a