A web log of my historical wargaming. Mostly devoted to Field of Glory Napoleonic 2nd edition, Glory is Fleeting, OATHMARK: BATTLES OF THE LOST AGE, Rangers of Shadow Deep, Black Powder, Bolt Action and BATTLETECH.
Tuesday, 18 February 2025
Sunday, 12 May 2024
The Catalyst Games Labs shipping manager should have Urbie LAM dropped from orbit onto their head
BattleTech: Salvage Box: Urbanmech LAM 1x $47.00
Cost summary Subtotal $47.00
Shipping $220.00
Total AUD $267.00
someone who is good at the economy please help me budget this. my family is dying
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Guess I'll wait till MilSims get a copy I can buy.
Sunday, 5 March 2023
The story of one of the worst exchanges I saw at a wargame.
Worse screaming match I saw at a wargame: Battletech, 199ish, I think '93 or '94.
The guy running it I recall was...hazy on the rules. I do recall one time he came over and got the rule wrong, but anyway.
This was before there were proper point system for 'Mechs (I think it was some US system?) and we were playing teams of 2 with a lance of mechs. Our team decided to take a Charger. It seemed like a good idea at the time. It was not. One time I recall it got it's charge off...and still missed with every shot. We lost every battle, but I had fun from what I recall.
Anyways, one team took four jumping mechs, Wraiths I think? They then proceed to jump behind another team, including the half hexes on the side of the board. Which I'm pretty sure is illegal. And a screaming match started. We were playing next table over and it was all very embarrassing to see it. They ended up sitting on both sides glaring at each other.
The team with the 4 jumping Mech's still went on to win the tournament (I didn't play them). And it turned out afterwards they shouldn't have been able to afford those 4 Mech's in the first place. Whelp.
Saturday, 13 August 2022
More background on Comstr's Commando's
Company Background:
The original Company of Battlemech's came from the Magistracy of Canopus. The assault and heavy class mech's were displayed to guard one of the richest casino's in the Inner Sphere. One day, they decided that guarding it would less profitable than taking the riches for themselves.
Stealing the C-bills and a dropship, they were able to buy transport out of the system to the Free World League. From there they fled to the Periphery near the border with the Lyran Commonwealth.
Since then the company has acted as Mercenaries and sometime Pirates, with the strike and battle lance doing the fighting when needed. The strike lance having much more experience at both merc work and looting. The command lance is very rarely used and it's pilot's have taken to a very House Steiner view of things and not practiced their piloting or gunnery skills. Some of the command lance mech's have come from Steiner salvage. Several of the strike lance Merchwarrior's have been ex-dispossed who have come from the FWL or Lyran Commonwealth. As the original Mechwarrior's came from the Magistracy, the company and lance leaders have remained all female.
Following the first generation of Mechwarrior's who acted as the Local Government's Batlemech unit, the next generation took full control of the planet and now works as mercenaries (and hidden pirates when the loot is worth it and the defence is weak) in the western half of the Inner Sphere.
Money from raid's has recently been put towards a large casino which is now successful enough to fund repairs and maintenance for the unit. The casino is often used to launder money taken from the FWL or LC, for a 15% cut. Smugglering banned goods into both the FWL and LC is also becoming popular, with the Command lance of assault and heavy mech's so far precluding an attack from off-world legal enforcement.
An order for catgirl's and mermaid's has been placed from the Magistracy and is expected to arrive shortly.
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Friday, 12 August 2022
Comstr's Commando's - Battletech Company
3 Lance's in a company. Having fled the Magistracy of Canopus for a crime they might have did, they have traveled across Free World League to take over a planet on the Stiener/FWL border in the Periphery.
Made up of the Mech's I have figures for |
Battle Lance |
||||||||||
Unit Type | Name/Model | Technology | Tonnage | Battle Value | Point Value | Cost | Warrior Name | Gunner Skill | Piloting Skill | Skill Rating |
BattleMech | Phoenix Hawk PXH-1 | Inner Sphere | 45 | 1374 | 26 | 4066090 | 3 | 4 | 4 | |
BattleMech | Warhammer WHM-6R | Inner Sphere | 70 | 1715 | 32 | 6023383 | 3 | 4 | 4 | |
BattleMech | Rifleman RFL-3N | Inner Sphere | 60 | 1371 | 26 | 4852800 | 3 | 4 | 4 | |
BattleMech | Wasp WSP-1A | Inner Sphere | 20 | 507 | 14 | 1612320 | 3 | 4 | 4 | |
Command Lance |
||||||||||
Unit Type | Name/Model | Technology | Tonnage | Battle Value | Point Value | Cost | Warrior Name | Gunner Skill | Piloting Skill | Skill Rating |
BattleMech | Thunderbolt TDR-5S | Inner Sphere | 65 | 1081 | 20 | 5268560 | 5 | 7 | 8 | |
BattleMech | Awesome AWS-8Q | Inner Sphere | 80 | 1300 | 27 | 6598170 | 5 | 7 | 7 | |
BattleMech | BattleMaster BLR-1G | Inner Sphere | 85 | 1443 | 32 | 8399493 | 4 | 6 | 6 | |
BattleMech | Catapult CPLT-C1 | Inner Sphere | 65 | 1133 | 20 | 5691125 | 5 | 7 | 8 | |
Strike Lance |
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Unit Type | Name/Model | Technology | Tonnage | Battle Value | Point Value | Cost | Warrior Name | Gunner Skill | Piloting Skill | Skill Rating |
BattleMech | Wolverine WVR-6R | Inner Sphere | 55 | 1696 | 30 | 4778857 | 2 | 4 | 4 | |
BattleMech | Locust LCT-1V | Inner Sphere | 20 | 665 | 22 | 1511200 | 2 | 4 | 3 | |
BattleMech | Commando COM-1B | Inner Sphere | 25 | 949 | 17 | 1786250 | 2 | 4 | 4 | |
BattleMech | Shadow Hawk SHD-2H | Inner Sphere | 55 | 1639 | 30 | 4444057 | 2 | 4 | 4 |
Saturday, 23 July 2022
Getting back into BATTLETECH after 26 years
So I have got pretty much the Bolt Action Australian 6th Division Bardia/Tobruk/Greece army I want, though I haven't put anything together.
I was playing HBS's Battletech on the PC and remembered I still had my old 2nd Edition Battletech stuff around, and the current version is getting increasingly popular.
This was the dream to get, though I will want to get ALL the rules eventually. And Mech's. |
So for the first time since they got bought out and 30+ years, I went to Milsims!
They moved two years ago into an old QuickEMart. It's the biggest game store in Melbourne with everything except WW2 stuff. They have a WALL of boxed tabletop wargames! |
I HAD ordered it twice via Amazon, and got it cancelled twice. This game is so poluar it's selling out within a week of it being on the shelf!
I got the Successor States book for old times sake, and the Campaign guide to dream of ever running.
My current idea is a Pirate/Mercenary Company-sized group of 3 lances. Based in the Periphery to the NW of the Inner Sphere, outside of Stiener (and near the edge of where the Clan Invasion will eventually come). A reengage company that fled Canopian space after being charged for a crime they didn't commit, the leaders now great-granddaughter leads a world and attacks near by and not-so near by systems for plunder and slaves and some plausible deniability mercenary work.
All the mech's bar the Firestarter are from 2nd edition and are all very cool too look at. I like the Firestarter's flamers and the idea of overheating someone to shut them down without shooting.
Ideally will painted in camo-colours of Brown and Green.
Battletech
company - Com's Commando's.
1 HQ lance
- Heavy Command Mech - Battlemaster
- Heavy LRM support Mech – Archer
- Heavy Mech – Warhammer
- Medium AA Mech – Riflemen
1 Main lance
- Heavy Mech - Thunderbolt
- Heavy LRM Mech - Crusader
- Medium Mech - Shadowhawk
- Light scout hunter Mech - Firestarter
1 Scout lance
- Medium commander Mech – Phoenix Hawk
- Light Mech - Wasp
- Light Mech - Stinger
- Scout Mech - Locust
Their enemies would be closer Stiener Worlds with Mechs, Armour, VTOL's and Infantry.