Sunday, 8 December 2024

Bolt Action V3: Assault on Bardia with armour

I've given more thought about it, and thought it might be a good idea to get some Armour after all. If I drop the artillery and heavy weapons platoons, I can get a Matilda II (which was at Bardia) and a Vickers MK II-VIB (which was not I think?) with a .50cal (not the American .50, a shorter British one) and can upgrade the platoon commander's to regular, fitting the Company HQ into a carrier with the engineer's commander.

Order dice drop to 16 order dice from 20. 

The Matilda II is inexperienced to represent how often they broke down during the assault.

I have to drop the medic as if I want a single tank to be in reserve as only up to 50% of units can only be in reserve. Either the 2nd tank can be in reserve or the company commander.(or maybe the light mortar).

This means my base of fire a lot weaker, with no true AT defence and less ability to advance 1st platoon without the covering fire of the heavy weapons platoon. It DOES give me the ability to get it supported with a good early war tank and a HMG, which is a fair trade for more mobility,  OR send the tanks off to support the Engineer platoon on a flank attack if I need to get into the enemy's half of the table, something the slower artillery and heavy weapons platoon could not do. 

It also means I can get my light anti-tank gun into the enemy back line for a rear shot, as it won't work very well against heavy or medium tanks.  Strange it has a HE round, when the 2 pounder infamously did NOT.

From my understanding of a lot of the missions, you need to advance a lot of the army to capture objectives and get into the enemies half, so having 1/4 of my army static doesn't seem the right way to go. Also, this is a better assault army on Bardia itself, though I don't think the light tanks were actually involved? I can't find info either way, though they were part of the 6th Division.

 

Total Points: 1100
Order Dice: 16
Platoon #1
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 40Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) full strength115Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) full strength100Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

Company Commander
Company Commander (Version 3 Rulebook page 234) 91Veteran
QtyWeaponsRangeShotsPenSpecial
1Company Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #2
*Version 3 - British - Engineer Platoon
Bardia Assault with tanks
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 50Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



2Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 65Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 131Inexperienced
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Vehicle
Light Tank (Version 3 Rulebook page 240) 75Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Vickers Light Tank


Tracked-7+
   Turret-mounted HMG48"6+1
   Co-axial MMG36"6n/a































































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