Saturday, 21 December 2024

So I had to redo my Assault on Bardia army list AGAIN because tanks always come in waves

 So I was reading r/boltaction and read somewhere you MUST take at least 2 vehicles in a tank platoon, so it actually IS a tank platoon. 

...So I can't do just one Matty. But I read in an excerpt from the book on the The Battle of Bardia that they DID have 2-pounder portee's (a light anti-tank gun on the back of a truck because it's too much trouble to take if off every-time you want to shoot something) and it DOES increase my anti-tank guns by doubling it. The Portee would come in from reserve or the flank with the rifle platoon to support them and the carriers with some better than AT Rifle penetration shots. 

The Matilda II is now inexperienced  to better reflect that most of them didn't show up for Day 2 of the assault, and losing a track 2 miles from the start line was a very common occurrence. I think they started the assault with 70+ and by day two had 12 runners left.  So this also means it needs to start on the field supporting the engineers on turn 1.

It would make more sense to have the slow Matty come on at the start of the game and have the much faster non-armored truck with AT gun come on afterwards so it's better able to get a flank shot and have less enemy troops firing back. And any AT guns will want to target the carrier platoon too instead of the Portee that does not have a machine gun or a 5 man rifle squad inside. 

I'm pretty sure there were no Vickers light tanks at Bardia, they would have been patrolling towards Tobruk. So I can't bring a .50cal machine gun :(

And I have to lose the Company Commander. He's a lot of points and there goes my dream of getting every armored vehicle moving in one command dice pick.  But I've made the other platoon commanders regular and got a medic to stay with the engineers so they have a 1-in-6 extra ability to stay on the field a bit longer.  I could get 2 more platoon runners but I like the fluffyiness of being able to call for stretcher bearers (so I had to get two of them). 

I also upgraded the 30 CWT truck to regular - there are missions where you need to bring nearly EVERYONE on from reserve and being able to bring on a full strength engineer squad or two of the 5 man rifle squads may be useful. 

The AT rifle down went down to inexperienced - the fluff reason is they don't know where to shoot enemy tanks because they haven't been playing WW2OL for two decades. Getting a full AT gun is better and they will be with the rifle platoon commander in one of the carriers that also has a Boys AT rifle too with the 2-Pounder Portee with them, and the reserve roll with be the regular carrier they are in too, with the platoon commander being next to them.

...I hope I get the rules with the army lists for Christmas.


Total Points: 1100
Order Dice: 19
Platoon #1
*Version 3 - British - Engineer Platoon
Assault on Bardia lead by enginners
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) full strength125Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) full strength110Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Transports
Trucks/Lorries (Version 3 Rulebook page 248) 25Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
130 CWT Truck


Wheeled106+

Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun

Platoon #2
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Medic
Medic (Version 3 Rulebook page 234) 31Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics
1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 18Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 65Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 131Inexperienced
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Wheeled Tank Destroyer (Version 3 Rulebook page 244) 70Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
12-pdr Portee


Wheeled-6+
   Light anti-tank gun48"1+4HE (1") 


Stretcher Bearers on the Western Front of WW1 - Australian War Memorial






























































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