So I found out that inexperienced mortars can't be spotted for by other units. Aka, the Forward Observer can't yell out to them. So to make the best use of them, they MUST be experienced.
I have to drop ALL the platoon and FO runners and go back to a 30 CWT 10 man truck. I could get the 3-ton truck but that leave me 2 points short of 1100 so I got one of the rifle squad sergeants a captured Italian SMG. Not having the max points is more annoying that the better tactical ability of a truck that can fit a squad and commander.
I could afford everyone I want...if I drop the sniper. It's half the cost of a inexperienced Matilda II! I really need to play some games to see if it's worth it or not. I figure with 18 order dice I'll often get to place him first, and put him down to force the other side from avoiding him with their spotters. He should be the scout for the direction my engineers are going to advance through, or in a location to cover where my rifle platoon in carriers came in to take out anti-tank weapons. He's the platoon scouts and needs to be used that way, not as the guy trying to get a boom head-shot on enemy officers.
Which reminds me, I need to find a 28mm figure of the Sniper from Team Fortress 2 and paint him up to be the Red Team. Then use his quotes every time I use him.
Sniper: Boom. Headshot
Sniper: Sniping's a good job mate. Challenging work. Outa doors. I
guarantee you'll not go hungry. Because at the end of the day, as long
there are two people left on the planet, someone is going to want
someone dead.
Sniper: Ooh
Sniper: Dad... I'm a... I'm not a crazed gunman dad, I'm an
assassin. Well the difference being ones a job and the other's mental
sickness!
Sniper: I'll be honest with you, my parents, do not care for it.
Sniper: I think his mate saw me.
Sniper: Yes, yes he did.
Sniper: Feelings? Look mate, you know who has a lot of feelings?
Blokes who bludgeon their wives to death with a gold trophy.
Sniper: Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.
Sniper: Dad.. dad... Put... Put mum on the phone.
-
Total Points: 1100
Order Dice: 18
Platoon #1 |
*Version 3 - British - Engineer Platoon Assault on Bardia lead by engineers |
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Engineers |
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
full strength125Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
8 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
| Engineers | Engineers |
|
|
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
full strength110Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
9 | Infantry with Rifle | 24" | 1 | n/a |
|
| Engineers | Engineers |
|
|
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
65Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
4 | Infantry with Rifle | 24" | 1 | n/a |
|
| Engineers | Engineers |
| Entire squad equipped with anti-tank grenades | Tank hunters |
|
|
Transports |
Trucks/Lorries
(Version 3 Rulebook page 248)
20Inexperienced |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | 30 CWT Truck |
|
| Wheeled | 10 | 6+ |
|
| Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun |
|
|
Platoon #2 |
*Version 3 - British - Rifle Platoon
|
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry |
Infantry Section
(Version 3 Rulebook page 235)
54Regular |
Qty | Weapons | Range | Shots | Pen | Special |
4 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | NCO with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry Section
(Version 3 Rulebook page 235)
50Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
4 | Infantry with Rifle | 24" | 1 | n/a |
|
|
|
Medic |
Medic
(Version 3 Rulebook page 234)
31Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Medic |
|
|
| Medics |
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Pistol | 6" | 1 | n/a | |
|
|
Forward Observer |
Forward Observer (Artillery)
(Version 3 Rulebook page 234)
75Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Forward Observer (Artillery) |
|
|
| Infiltrator |
| with Rifle | 24" | 1 | n/a |
|
| with Pistol | 6" | 1 | n/a | |
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Sniper |
Sniper Team
(Version 3 Rulebook page 238)
52Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Sniper Team | 36" | 1 | n/a | Team (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol) |
|
|
Anti-tank |
Anti-Tank Team
(Version 3 Rulebook page 237)
18Inexperienced |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Light mortar |
Light Mortar Team
(Version 3 Rulebook page 238)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Light Mortar team | 12-36" | 1 | HE | Team (2 men), Indirect fire, HE (1") |
|
|
Transports |
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
60Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier (Boys AT) |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing Boys anti-tank rifle | 48" | 1 | +2 | Front arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
65Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
| Pintle-mounted LMG | 36" | 4 | n/a | Flak, 360 degree arc |
|
|
Platoon #3 |
*Version 3 - British - Armoured Platoon
|
Command Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
155Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
|
|
Cmd Vehicle Options |
Command Vehicle rule (v3)
(Version 3 Rulebook page 188)
10 |
| Command Vehicle special rule |
|
|
|
Vehicle |
Wheeled Tank Destroyer
(Version 3 Rulebook page 244)
70Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | 2-pdr Portee |
|
| Wheeled | - | 6+ |
|
| Light anti-tank gun | 48" | 1 | +4 | HE (1") | | | | | | | | |
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