Friday, 14 February 2025

Bolt Action army mk XXX

I feel like I'm up to design number 30 of my Bolt Action army, so away we go again.

There are two wings to the army. Each has one 9 man veteran engineer rifle unit, one 5 man Bren Gun unit, one Matilda II tank, and one inexperienced platoon commander there to give +2 morale. 

Each veteran engineer rifle squad is directly supported by the Bren Gun team and a tank. The veteran's can advance out of cover if needed.

I have a reserve of 2 Bren Gun carriers. One has a 5 man veteran assault unit  with 2 SMG's and 3 rifles. It will act as a counter attack unit or a reserve where I need them. The other has a veteran Anti-tank rifle team to zoom to the enemy flank or back line and get flank shots on enemy armour. Being veteran's mean they won't have to worry about getting in cover as much, as they'll spend at least one turn jumping out of the carriers.

In the middle I have a light mortar dropping smoke or a shell onto static enemy defenses like Machine Guns and Artillery, and a medic to support one of the wings. The Medic can run around and still supply his 6+ save. An artillery spotter deploys somewhere where needed, ideally well away from enemy snipers, as it's only a 2 man crew. 

In fact I should probably put the FO in the 2nd carrier with the AT rifle team. Can't be sniped and can still call in artillery, though it would probably need the carrier on the field instead of reserve.

Each rifle unit has multiple's of 9, to gain the benefit of Rapid Fire, at least until any casualties start. most of the infantry that will be out in the open are veteran's and have a 5+ toughness.

I'm not too worried about only having 15 order dice. Having more than that is excruciating to keep standing up to move another unit.

I've also ordered some 1 inch 5 man spacing movement trays from Battle Kiwi who seem to be the only person selling them, anywhere planet-wide. Which is weird, I want 2,3,5,8 and 10 man trays to speedup movement! 

 

In other news I found lots (but sadly not all, they were missing about 1/3 of them) Army Painter Speedpaint 2.0 and fanatic paints at Metro Hobbies, so I can now finish the existing figures I have with colours for weapon types on the back of their bases. And I can start painting my Battlemechs for BATTLETECH.


Total Points: 1098
Order Dice: 15
Platoon #1
*Version 3 - British - Rifle Platoon
1100 Matties Vet Enginners Rifles 2 Carriers
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
3Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
3Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) 73Veteran
QtyWeaponsRangeShotsPenSpecial
3Infantry with Rifle24"1n/a
1NCO with Submachine gun12"2n/aAssault
1Infantry with Submachine gun12"2n/aAssault

Medic
Medic (Version 3 Rulebook page 234) 23Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 33Veteran
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"2n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"2n/aFront arc

Platoon #2
*Version 3 - British - Engineer Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 126Veteran
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) 126Veteran
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a

EngineersEngineers

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"3n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"3n/a

 

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