After my first Bolt Action game last week, I have thoughts:
Strategy:
- Cover is essential for infantry to stand a chance. For key units, a medic too, for the extra 6+ save.
- Smoke rounds from mortar's can do this.
- Otherwise, infantry must RUN from cover to cover, with a supporting unit to get pins on enemy units nearby.
- Matilda II tanks are a waste as veteran except for facing early war armies. Late war tanks with heavy armour are worth it.
- Tanks should be hull down or otherwise in cover too when possible.
- A lot of terrain will end up being buildings, and you want engineers for that (to fight in CQB at the same time).
- Infantry LMG's are useful, but not huge if you have other units with the range.
- I need mobile infantry to take objectives or flank the enemy.
- I need 2-3 spotters for artillery or mortars for indirect fire across the battlefield
- Artillery spotters will be primary target #1 and need extra bodies for flak armour
- Indirect fire at units ignore cover which is very useful vs infantry hiding it in!
- Units can fail orders and be pinned even if they take no casualties. Full strength infantry squads avoid that, at least for a turn or too.
- Having commanders to be able to "You men, step-to" will be very useful for using mortars and pinning enemy units before they move.
- 1 need more order dice to both having the initiative and step-to units.
- Snipers placed at the front line will be too vulnerable to act as scouts.
Tactics:
So that leads to the following army:
- One Rifle Squad in the Commonwealth armies secret weapon of Universal Carriers. I can't afford three, but one per "platoon". Gives speed, armour and a Bren gun.
- Each is a Bren Gun squad, so will use the carriers to flank the enemy or quickly get in a good firing position.
- They may also come in as reserve to flank the enemy or just where they are needed, as the real estate will be tight.
- One full strength engineer squad to advance and assault defended buildings.
- One tank in direct support of each platoon, they are both inexperienced.
- Tanks should be held back and not Advance much.
- One light mortar per platoon of rifle+engineer+tank and one mediam mortar for a spotter and larger smoke round.
- AT rifle for an order dice and some anti-tank capability for each platoon.
- Each platoon lead by one platoon commander, with a 3rd one behind as a backup.
- Medic for 6+ save for first platoon and an order dice.
- First platoon attacks the objective (ideally from the flank), second platoon provide/s a base of fire for the other.
Army list:
So 2 platoons to attack - one each of Bren Gun carrier, rifle squad + Bren gun, engineer squad, light mortar, AT Rifle and a Platoon commander. One advances for the objective (ideally on a flank), the other covers it and provides a base of fire, but both can move forward initially. The medium mortar and artillery FO supports the main thrust with strikes and smoke.
Each "platoon" is to attack one area.
I don't have the points for a company commander or more anti-tank defence. If I had more points I could get a 2 pounder portee to be held in reserve and a company commander, along with another rifle or engineer squad. I also can't afford to get veteran troops.
Total Points: 1097
Order Dice: 18
Platoon #1 |
*Version 3 - British - Rifle Platoon 1100 mattie rifle enginner mortars |
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry |
Infantry Section
(Version 3 Rulebook page 235)
65Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
3 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Infantry Section
(Version 3 Rulebook page 235)
65Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
3 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Medic |
Medic
(Version 3 Rulebook page 234)
23Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Medic |
|
|
| Medics |
| with Pistol | 6" | 1 | n/a | |
|
|
Forward Observer |
Forward Observer (Artillery)
(Version 3 Rulebook page 234)
97Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Forward Observer (Artillery) |
|
|
| Infiltrator |
2 | Infantry (equipped as modeled) |
| - | - |
|
| with Rifle | 24" | 1 | n/a |
|
| with Pistol | 6" | 1 | n/a | |
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Transports |
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 2 | n/a | Front arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 2 | n/a | Front arc |
|
|
Platoon #2 |
*Version 3 - British - Engineer Platoon
|
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Engineers |
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
full strength110Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
9 | Infantry with Rifle | 24" | 1 | n/a |
|
| Engineers | Engineers |
|
|
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
full strength110Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
9 | Infantry with Rifle | 24" | 1 | n/a |
|
| Engineers | Engineers |
|
|
Platoon #3 |
*Version 3 - British - Heavy Weapons Platoon
|
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Heavy Weapons |
Mortar Team
(Version 3 Rulebook page 238)
55Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Medium Mortar team | 12"-60" | 1 | HE | Team (3 men), Fixed, Indirect fire, HE (2") |
| Spotter | Spotter |
|
|
Mortar Team
(Version 3 Rulebook page 238)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Light Mortar team | 12-36" | 1 | HE | Team (2 men), Indirect fire, HE (1") |
|
|
Mortar |
Mortar Team
(Version 3 Rulebook page 238)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Light Mortar team | 12-36" | 1 | HE | Team (2 men), Indirect fire, HE (1") |
|
|
Anti-tank |
Anti-Tank Team
(Version 3 Rulebook page 237)
25Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Anti-Tank Team
(Version 3 Rulebook page 237)
25Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Platoon #4 |
*Version 3 - British - Armoured Platoon
|
Command Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
131Inexperienced |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 3 | n/a |
|
|
|
Cmd Vehicle Options |
Command Vehicle rule (v3)
(Version 3 Rulebook page 188)
10 |
| Command Vehicle special rule |
|
|
|
Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
131Inexperienced |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 3 | n/a |
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Thank you for the comment on my blog! May your dice never desert you and your tactical abilities be as good as your posting is! Never stop posting.