Saturday, 7 December 2024

Bolt Action V3 Army list for Assault on Bardia

For some reason last night I could not sleep and started thinking about Bolt Action with it's V3 rules that just came out.

I love the new way to build an army list, no longer stuck as being a reinforced infantry platoon with attachments!

So here's my revised army list for the 6th Australian Division's assault on Bardia in '41. I had a great uncle who was there as a combat engineer and went to Greece, back to Australia via Ceylon and went on to fight the Japanese in the Pacific. I don't recall ever meeting him before he died in the '80s.

The company is made up of 2 infantry platoons - one rifle platoon with 2 sections (one with LMG) and it's supporting elements of medic/sniper/AT team/2" Light mortar, and a Engineer platoon of 2 small squads, command section and 3 Bren Gun Carriers (one with a Boys AT rifle and the command carrier with a pintle Bren gun AA LMG).

The company commander is a veteran, a returning solider from WW1, but the other platoon commanders are inexperienced 2nd Lt's never having seen combat before (or have replaced causalities). The men however have spent months being trained in the desert.

Supporting them is a heavy weapons platoon of a medium 3" mortar and Vickers MMG from the 1st Northumberland Fusiliers Machine Gunners, and a 25 pounder from the 2/1st Field Regiment with it's truck to move about as needed.

There is also an artillery spotter to call in support and spotters for the artillery and mortar's.  The medic is so I can cry out MEDIC when someone gets hit within 6" of him. I guess the 2 stretcher bearers were already sent to the rear with casualties.

Technically the rifle platoons should probably be in the Ben Gun Carriers and the engineers on foot, but I'm going to say it's on day 2 of the attack and the main defence line has been broken, with the engineers being held in reserve until enemy fortification's or tanks are spotted.  They are my assault and flanking element while the rifle platoon acts as the base of fire with it's supporting units, and the company commander will probably be with them in the engineers platoon commander's carrier.

I can't afford a Matilda II at 1100 points which for reasons is the default Australian Tournament points list, otherwise I'd add that. It would be more appropriate than an attached single 25 pounder but I can't afford it and a 2 pounder AT gun isn't as good. I suspect the maneuver element of only 2 squads and 2 light open topped APC's isn't enough for an assault and it really needs a tank attached, but I would see how it goes first.

I will have a problem with enemy tanks, late war ones with heavy armour I can't even hurt from front and hardly at all from the side. The good news, I don't have any tanks for the enemy to use their late war AT guns and weapons on either! It's not like the Bren Gun Carriers can't be shot at by, everything, already.  My only AA gun is a a pintle-mounted Bren gun in in one of the carriers. 

I am vastly disappointed I cannot get 15" Naval Gunfire support from HMS Warspite.


Total Points: 1110
Order Dice: 21
Platoon #1
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) full strength115Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) full strength100Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

Company Commander
Company Commander (Version 3 Rulebook page 234) 91Veteran
QtyWeaponsRangeShotsPenSpecial
1Company Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Medic
Medic (Version 3 Rulebook page 234) 23Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #2
*Version 3 - British - Engineer Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 35Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



2Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 65Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Platoon #3
*Version 3 - British - Artillery Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Artillery
Howitzer (Version 3 Rulebook page 238) 65Regular
QtyWeaponsRangeShotsPenSpecial
1Light howitzer (25pdr)48"(30-60")1HETeam (3 men), Fixed, Howitzer, HE (2"), 25-pdr AT shell

Gun shieldGun shield

SpotterSpotter

Tows
Wheeled Artillery Tractor (Version 3 Rulebook page 279) 15Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Wheeled Artillery Tractor


Wheeled-6+

Tow: Any howitzer; any anti-tank gun, any anti-aircraft gun

Platoon #4
*Version 3 - British - Heavy Weapons Platoon
Bardia assault V3
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Heavy Weapons
Machine Gun Team (Version 3 Rulebook page 237) 50Regular
QtyWeaponsRangeShotsPenSpecial
1Medium Machine gun team36"6n/aTeam (3 men), Fixed

Mortar
Mortar Team (Version 3 Rulebook page 238) 55Regular
QtyWeaponsRangeShotsPenSpecial
1Medium Mortar team12"-60"1HETeam (3 men), Fixed, Indirect fire, HE (2")

Spotter













































Monday, 14 October 2024

The Peninsular War using Google Earth

Really shows how much the war went back and forth and how long it was static at some points.

It's pretty obvious when there's a big battle too.

Saturday, 28 September 2024

Google now allows you to make a podcast based on...anything. So here's my last battlereport

So you can now make a AI podcast of...anything.

NotebookLM of my last big battle report

I suspect this won't show how good my battle report is, but does show how bad most pod casts are if AI can copy them to...effortlessly.

The AI does think -  it works out the ideas and works out what I was planning, doing and did. It's AI analyses is scarily accurate and perfectly captures the NPR two person report on something and reminds me of why you wargame in the first place. 



Tuesday, 21 May 2024

Glory is Fleeting on Wargame Vault for pay what you want (or free!)

 On Wargame Vault, the FULL rules for Glory is Fleeting are now available, The 100+  Army Lists for...well EVERYONE in Napoleonic warfare are also there.

Main page here.

Rules:

Glory is Fleeting is a set of Napoleonic Rules to recreate in miniature the wars of the French Revolution and Napoleonic period.  These rules are an evolution of the Field of Glory (Napoleonic) rule-set, developed by the same authors who wrote FOG(N) version 2. 

Glory is a corps level game suitable for pick-up causal games and to recreate historical battles. It is also a robust set of rules suitable for points based competitive games.  

Printed versions of the rules can be purchased through Amazon. However for those who don't need a bound rulebook, or are just interested in a read, they are available here in .pdf form (pay what you want) or alternatively they can be downloaded for free from the active Glory is Fleeting Facebook page. 

A comprehensive set of (over 160) army lists are also available from Amazon (printed and bound) or in .pdf format from Wargames Vault (pay what you want) or the Facebook page (free).

Lastly, an army list builder and QRS are available for download on the Facebook page.   

 Army Lists:

This volume is a comprehensive set of over 160 Army lists fir the Glory is Fleeting Napoleonic Rules.

These army lists are also available in printed and bound book form through Amazon.  They are available here in .pdf form (pay what you want) or can be downloaded for free from the active Glory is Fleeting facebook page. 

Please note this volume contains lists only, the rules themselves are available in a separate volume (also available here in 'pay what you want' pdf form, or in pdf form for free on the Glory is Fleeting Facebook page, or available in printed book form from Amazon).  

There is also an army list builder and QRS are available free from the Facebook page.   

Sunday, 12 May 2024

Rangers of Shadowdeep...the movie? Or maybe a 10 part series?

Nothing beyond it's been optioned. 

Beyond it being optioned, there is no other news in this very low video that goes out of its way to muffle its way through blather and no indication whatsoever of any funding, story, script, ideas, pitch or budget. 

I very much doubt it will ever happen, but it's news I didn't think I'd ever hear.

The Catalyst Games Labs shipping manager should have Urbie LAM dropped from orbit onto their head

 
BattleTech: Salvage Box: Urbanmech LAM 1x $47.00
Cost summary Subtotal $47.00
Shipping $220.00
Total AUD $267.00

someone who is good at the economy please help me budget this. my family is dying

 

------------------------------------------

Guess I'll wait till MilSims get a copy I can buy.

Monday, 6 May 2024

So I just discovered a wargaming club in the suburb next door

 Simpson Barracks Gaming Group 

It's a Facebook group (ugh) but it's RIGHT NEXT DOOR. Well OK, 10 minutes drive. Into an active army base, but still.

I don't think there's many (any?) Napoleonic wargames played there but they do a Flames of Wars championship every year. I knew someone did that, but I didn't know it was an ongoing club. 

Hmm looks like I might need to get ANOTHER army - 15mm WW2. Would I get 1941 Commonwealth in the desert or late war Russian Tank Army invading  liberating the Reich? 


I tried to join but the Facebook page says you need to answer a question, but no question is asked so I am unable to answer the question that cannot be asked. If this is a riddle I fail the test :(

 

Saturday, 4 May 2024

Role Playing in the age of Sharpe! And what I'm currently reading

Duty and Honour and Beat to Quarters are two role playing games that appear to be Sharpe the role playing game. There is also Dragon Brigade: Opening Salvo from Dragonlance fame Margaret Weis.

I shall have to acquire them.

I'm reading Wellington as Military Commander and I can see how you could make it a Fantasy RPG. 

Imperial Elves (as the French) invading the traditional and hidebound and stubborn Dwarfs (Spanish) Peninsula while a small Human contingent from Bad Cav Island come to help their ancient Half Elf allies (of Portugal). Ancient Fortresses and hidden dungeons fill a land full of lurking dangers and ancient secretes. Adventure...awaits!


Saturday, 23 March 2024

Not great, not terrible: League of Ancients Glory is Fleeting March 2024 tournament results

 I could only play 2 games for the first day (children birthday parties take precedence these days) and I got two draws, with both a loss on points. I did not get an actual LOSS, which when playing against other players who have much more experience than I do, I can take as a small positive.

At the end of the first day I was placed 7th, or 4th last.

The first battle I forgot the classic Napoleonic strategy: use combined arms. Something that is...hard with a British army that insists on not having mixed divisions. I placed my elite British division to outflank the enemy army, while moving the Portuguese and Cavalry divisions to fix his line in place. The Spanish sat back and defended the LOC.

And this plan lasted right up to the point of enemy contact

...And then he put his cavalry divisions (two of them!) to face my British Division. I had forced marched after arriving turn 2 (should have done it turn 1). My elite troops passed on all their force march rolls...and then got stuck facing 3 cavalry brigades.

Napoleonic infantry cannot advance against enemy cavalry.

I was able to use the attached artillery batteries to batter his cavalry down, but I couldn't move forward very fast. I ended up CHARGING his cavalry with my infantry, which didn't work. Without an attached cavalry brigade to exploit it, or a cavalry division right next to it, I couldn't push to his LOC before he reached my front line Portuguese, who were then outnumbered. 

I also made the same mistake the British commander did at Battle of Albuera where I left a infantry brigade out of square right next to a enemy cavalry unit on my flank. A stupid mistake that wiped out 2 of the 3 Portuguese brigades.

I was able to us my cavalry to slow HIS other flank down, but not enough to prevent it getting to my defence line, but I still don't understand how to do it, even while his cavalry did it to me at the same time. :(

Having an elite corps commander wasn't worth the points in either game-  if I had a 2nd small cavalry division with the British troops (if I can afford it), it might have gone better.

Edit- it DID allow me to go on the attack each time, and BLOCK the enemy flank attack. Which is dumb that I had a large Portuguese infantry unit designed for defence! If I have an elite corps commander, I am likely to be on the attack AND able to choose the battleground terrain,  Something a Skilled Corps commander may not get. I am certain both times the enemy general wanted to do a flank attack, but was foiled by my elite corps commander. Therefore, I need to assume when using a skilled or competent corps commander, I will be attacked in the flank.

The 2nd game was closer...this time I paired the British Calvary on the flank of the British Infantry, with the Portuguese holding the centre and the Spanish the far flank, covered by Terrain. So I could use the Cavalry to directly support the Infantry this time.

I made a somewhat risky charge with my cavalry and broke two of his units...but a large unit passed it's morale tests and just stood in square on top of his LOC and blocked me from going anywhere near it. My infantry with attached artillery got 1 turn to shoot it before having to about face and engage the arriving enemy reinforcements. 

I then got 1 turn of winning the skirmish battle...but it was 1 turn left to go and I had to attack before the skirmishers impacted the enemy infantry and artillery units. I had 5 skirmish markers across his entire line including his two heavy artillery units.  I attacked with my large Portuguese into enemy heavy artillery and it ended in a slaughter. I don't have the time to win the skirmish fight. Which is supposed to be one of the great strengths of the British army in the Peninsula! 

I also didn't place both small infantry units with the attached artillery TOGETHER, so they couldn't shoot the same target, meaning they didn't do much of anything shooting at 2 different large targets. 

Light infantry now move through rough terrain without a problem. Would have been useful in the 2nd game where my large elite British unit got stuck. If I need to block enemy movement, use difficult terrain instead.

Post battle thoughts:

Defense units like the Spanish need LARGE units. So many times in the 2nd game I did nothing when attacking defending large enemy units, and they need to be large to fight off large enemy cavalry units. The small units can hold off enemy cavalry but not defeat them. A unit of fresh Spanish Lancers would be helpful to take advantage of it too, but is expensive. 

British trained Liner (skirmish) troops attack too slowly. You double move to close to the enemy...and STOP at 6.00001 inches. Out of bombardment AND skirmish range. Then you spend the next turn advancing....4 inches closer to 2.00001. Meaning you are now in bombardment range and skirmish range...but out of charge or volley range still. Then on the 3rd turn...you can advance into volley range or charge. Which isn't much use if you haven't had the luck to get one turn to degrade the enemy first! And you won't have enough attached artillery batteries to do much AND you can't afford the elite light troops to win the skirmish battle either! 

Conclusion: British trained skirmish liner troops are much better on the defence.They move too slowly to the attack - the enemy will either be able to attack you first, or simply move 3 inches BACK out of charge range again! AND you must have more artillery (ha!) or more skirmishers (which is only going to be equal vs reformed troops!).

I don't think having a large British unit helped or was needed, and just cluttered up my attack. Superior Veteran troops are enough.

Superior Veteran troops are perfectly capable of force marching and can be used on a flank march turn 1.

I need a small cavalry division to either guard one flank OR support the main attack. 

Enemy cavalry divisions seem to have settled on only having 2 units, so one large unit and one rear support unit should be enough.

Having 4 British units in one division got in the way, one unit always didn't do much. A cheaper Portuguese unit for support would do, perhaps a small veteran one. 

Having a charismatic corps commander didn't help much in either game, but might have been useful still. Both battles, the elite corps commander allowed me to attack on my own plan...which then didn't work very well. 

When using terrain to anchor your line, it needs to be difficult, not rough. Rough won't slow down light infantry at ALL, and cavalry can move through it easily enough.

A Revised army list

See after the cutoff

Thursday, 21 March 2024

Music for vlogging

 If I ever get around to making video battle reports, I need to look at  using Music for Video Library. I will need to become a patreon too to get protection to use them on YouTube. 

One key is NOT having a long intro. Ideally a voice over, with music with a picture from the preview screencap and scrolling text introduction to the battle. It needs to be clear it's a wargame, if it's based on a real event or not,who are the combatants and what game system are we using, NO fastforward should be needed!


Also add a BAH-WAH or something.