The armies deploy. I have deployed...poorly. The Russians to the north are on a Frontal Attack. I am attempting an envelopment. |
Battle report to come later, but some initial thoughts after playing and losing 50% to 10% vs Dave's Russian 1815 infantry corps:
- Frontal assault is popular and effective. Block them if I roll for strategy that way.
- If the enemy does a frontal assault, I need to deploy outside the frontal assault direction. They cannot turn or face someone outside their direct front but move too fast to do much otherwise.
- Probe can deploy after a frontal attack - if so, deploy to the flank and NOT IN FRONT of the attackers! You will need 2+ turns before the reinforcements arrive, and maybe 4-5.
- Steep Hills are NOT to be deployed ON. Deploy behind them and force the attacker to move across them. They are like a anti tank trap for attacking troops. Wait till they cross them, then move into close range when they get on the other side.
- Never put artillery on rough or difficult terrain (eg on a steep hill).
- When making my own hills, make the slope gradual enough to sit figures on and not fall over.
- When making my own hills, draw a line or have a small angle to represent the crest.
- Use a forest instead if needed instead of a steep hill.
- If flanking, get a 2nd road to deploy the armies line of communication on.
- If I use envelope, deploy close to the edge. The flanking units will always take too long to arrive.
- Don't use envelope. I'd need need more units that I cannot afford.
- Provisional defence with units behind hills and strong points is a better mission for my army.
- Having 4 divisions did not help much. Compress 2 of the infantry divisions to 1.
- Having a 3rd cavalry unit as a reserve only works AS a reserve if they can make their cohesion roll. Make it a veteran unit.
- British Dragoons are really good.
- The 95th Rifles and Guards units are really good at attacking towns. Use them for this.