So Cancon is going on in January and I won't be able to get there, little lone have a Bolt Action army ready.
New goal is to have one ready for Conquest 2025.
In a tournament, history needs take a bit of a back seat. I've been watching a lot of battle reports on YouTube, but one of the best is here from Lessons from the front.
Watching his video's I've concluded you need two units of anything to shoot anything. One unit can pin something, but you need two to actually stop it. Granted, outnumbering your enemy is always a good thing to do, and one to avoid happening to you.
I've got two Matilda II's to work as a pair. With only light AT guns they can't stop mid or late war tanks but they can pin them. If I had a 1250 point army I would make them both veteran to ignore light penetration attacks. Enemies shooting at them need to be aware there are two of them and will be much more weary of them, more than they probably should be. Their slow speed means they MUST work with the infantry, which I consider a plus. You can't tear off and advance without your infantry cover if you can't move faster than them!
The Rifle Platoon is only 2 squads of 8, and lack a 3rd reserve platoon. I would get another one if I could, but it's a base line of infantry with the light mortar and medic supporting them. I regret not being able to get stretcher bearers but the medic is always going to be a low priority target. I need to keep him more than 4 inches away from the rest of the platoon but within 6 to have a 1-in-6 chance of saving someone. The mortar should be targeting enemy prepared positions like AT guns or MMG's on the line of advance, or popping smoke where the Bren Gun Carriers will be coming in from reserve on.
The sniper team should always be deployed in front of the Rifle Platoon - he is their scout and will allow them to move up into cover or objectives. I may swap it for a company commander, I need some practice games first to see if putting the Coy Co with the carriers and getting 4 units to move and attack is better.
Sadly it makes more sense for the Engineers to be in the Bren Gun Carriers as they are the best assault troops I can get early war anyway. With them with usually go the Anti-Tank Rifle team with their platoon commander. They will come in with their 3 carriers from reserve
If I had another 150 points for 1250, I would get a Company commander, a 3rd rifle platoon of 5 men to be in reserve and come on where needed, both Matty's becoming veteran and make the engineer commander inexperienced. The Coy Co would go with the engineer platoon.
Each platoon should have 2 units shooting at one target ideally. Hopefully having 2 units doing one thing at a time will help the command and control. Rifle Platoon advances, Tank Platoon supports then, Engineer platoon flanks the enemy and assaults enemy strong points at point blank range.
Problems I can see - I am low on infantry with only 4 squads (2 of which are small) and not many weapons teams either. I must use my armour as direct infantry support to allow them to survive long enough to take objectives and then hold them. The carrier platoon needs to move fast and provide support for the infantry but also avoid attacking tanks head on at all costs.My army is fairly mobile (if slow with the tanks) and needs to use that to it's advantage to get flank and close range shots on enemy armour. The engineer's will often need to debus at point blank range of the enemy position to get enough fire on the enemy too.
I need to get some practice solo games to see how it goes.
Total Points: 1099
Order Dice: 16
Platoon #1 |
*Version 3 - British - Armoured Platoon 1100 Conquest 2025 engineers assaulting Bardia |
Command Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
155Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
|
|
Cmd Vehicle Options |
Command Vehicle rule (v3)
(Version 3 Rulebook page 188)
10 |
| Command Vehicle special rule |
|
|
|
Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
155Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
|
|
Platoon #2 |
*Version 3 - British - Rifle Platoon 1100 Cancon enginners 2 matties |
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
40Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry |
Infantry Section
(Version 3 Rulebook page 235)
95Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
6 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Infantry Section
(Version 3 Rulebook page 235)
95Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
6 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Medic |
Medic
(Version 3 Rulebook page 234)
23Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Medic |
|
|
| Medics |
| with Pistol | 6" | 1 | n/a | |
|
|
Forward Observer |
Forward Observer (Artillery)
(Version 3 Rulebook page 234)
86Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Forward Observer (Artillery) |
|
|
| Infiltrator |
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Rifle | 24" | 1 | n/a |
|
| with Pistol | 6" | 1 | n/a | |
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Sniper |
Sniper Team
(Version 3 Rulebook page 238)
52Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Sniper Team | 36" | 1 | n/a | Team (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol) |
|
|
Anti-tank |
Anti-Tank Team
(Version 3 Rulebook page 237)
25Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Light mortar |
Light Mortar Team
(Version 3 Rulebook page 238)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Light Mortar team | 12-36" | 1 | HE | Team (2 men), Indirect fire, HE (1") |
|
|
Platoon #3 |
*Version 3 - British - Engineer Platoon
|
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
40Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Engineers |
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
59Regular |
Qty | Weapons | Range | Shots | Pen | Special |
4 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | NCO with Submachine gun | 12" | 2 | n/a | Assault |
| Engineers | Engineers |
|
|
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
59Regular |
Qty | Weapons | Range | Shots | Pen | Special |
4 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | NCO with Submachine gun | 12" | 2 | n/a | Assault |
| Engineers | Engineers |
|
|
Transports |
Bren Carrier
(Version 3 Rulebook page 248)
75Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier (Boys AT) |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing Boys anti-tank rifle | 48" | 1 | +2 | Front arc |
| Pintle-mounted LMG | 36" | 4 | n/a | Flak, 360 degree arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
|
|
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