Saturday, 11 January 2025

A Bolt Action army list for Conquest 2025

So Cancon is going on in January and I won't be able to get there, little lone have a Bolt Action army ready.

New goal is to have one ready for Conquest 2025.

In a tournament, history needs take a bit of a back seat. I've been watching a lot of battle reports on YouTube, but one of the best is here from Lessons from the front

Watching his video's I've concluded you need two units of anything to shoot anything. One unit can pin something, but you need two to actually stop it. Granted, outnumbering your enemy is always a good thing to do, and one to avoid happening to you.

I've got two Matilda II's to work as a pair. With only light AT guns they can't stop mid or late war tanks but they can pin them.  If I had a 1250 point army I would make them both veteran  to ignore light penetration attacks. Enemies shooting at them need to be aware there are two of them and will be much more weary of them, more than they probably should be. Their slow speed means they MUST work with the infantry, which I consider a plus. You can't tear off and advance without your infantry cover if you can't move faster than them!

The Rifle Platoon is only 2 squads of 8, and lack a 3rd reserve platoon. I would get another one if I could, but it's a base line of infantry with the light mortar and medic supporting them. I regret not being able to get stretcher bearers but the medic is always going to be a low priority target. I need to keep him more than 4 inches away from the rest of the platoon but within 6 to have a 1-in-6 chance of saving someone. The mortar should be targeting enemy prepared positions like AT guns or MMG's on the line of advance, or popping smoke where the Bren Gun Carriers will be coming in from reserve on.

The sniper team should always be deployed in front of the Rifle Platoon - he is their scout and will allow them to move up into cover or objectives.  I may swap it for a company commander, I need some practice games first to see if putting the Coy Co with the carriers and getting 4 units to move and attack is better.

Sadly it makes more sense for the Engineers to be in the Bren Gun Carriers as they are the best assault troops I can get early war anyway. With them with usually go the Anti-Tank Rifle team with their platoon commander. They will come in with their 3 carriers from reserve

If I had another 150 points for 1250, I would get a Company commander, a 3rd rifle platoon of 5 men to be in reserve and come on where needed, both Matty's becoming veteran and make the engineer commander inexperienced. The Coy Co would go with the engineer platoon.

Each platoon should have 2 units shooting at one target ideally. Hopefully having 2 units doing one thing at a time will help the command and control. Rifle Platoon advances, Tank Platoon supports then, Engineer platoon flanks the enemy and assaults enemy strong points at point blank range. 

Problems I can see - I am low on infantry with only 4 squads (2 of which are small) and not many weapons teams either. I must use my armour as direct infantry support to allow them to survive long enough to take objectives and then hold them. The carrier platoon needs to move fast and provide support for the infantry but also avoid attacking tanks head on at all costs.My army is fairly mobile (if slow with the tanks) and needs to use that to it's advantage to get flank and close range shots on enemy armour. The engineer's will often need to debus at point blank range of the enemy position to get enough fire on the enemy too. 

I need to get some practice solo games to see how it goes.

 

Total Points: 1099
Order Dice: 16
Platoon #1
*Version 3 - British - Armoured Platoon
1100 Conquest 2025 engineers assaulting Bardia
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Platoon #2
*Version 3 - British - Rifle Platoon
1100 Cancon enginners 2 matties
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 40Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 95Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
6Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) 95Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
6Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Medic
Medic (Version 3 Rulebook page 234) 23Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #3
*Version 3 - British - Engineer Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 40Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander



1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 59Regular
QtyWeaponsRangeShotsPenSpecial
4Infantry with Rifle24"1n/a
1NCO with Submachine gun12"2n/aAssault

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) 59Regular
QtyWeaponsRangeShotsPenSpecial
4Infantry with Rifle24"1n/a
1NCO with Submachine gun12"2n/aAssault

EngineersEngineers

Transports
Bren Carrier (Version 3 Rulebook page 248) 75Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc





























































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