Wednesday, 8 January 2025

Video of a US reinforced platoon attacking a town in a training exercise

Video of a US reinforced platoon attacking a town in a training exercise 

 I finally found it: a video showing a reinforced platoon conducting an attack. 3 squads (of 5 engineers as they have satchel chargers), 3 5 man rifle squads (cover party for each assault squad with a light machine gun, a mediam mortar squad (with spotter), MMG squad, Bazooka squad, 2 tanks in reserve. Command by a platoon commander (by himself).

Turn by Turn Description:

Initial bombardment of the objective and then smoke (!) rounds before the infantry go in, Note: Smoke rounds seem to suck in Bolt Action. 

1st squad in wedge formation, rest in column. Medium mortar deploys behind them. 

Lead squad in the centre, one other squad on each flank. 

Recoilless rifle between 2 of the squads, bazooka next to the right and the LMGs between them.

Smoke stops firing before the infantry goes in as all infantry units opens fire on the defenders in the buildings. 

Medium mortar using a spotter does counter battery fire on enemy mortar.

Left squad runs into the first objective building (doing an advance and then a run), rest of the infantry shoot at other targets, they assault and take it.

LMG squad gets pinned so mortar fires smoke(!) to cover them.

Left squad shoots at one building and the LMG team shoot at 2nd from upstairs,

They switch to a new building as the other squad assaults the 2nd building,  again doing an advance and then a run.

Platoon CO gets into the first building and goes to its roof.

One squad uses a Engineer demo charge(!) to enter another building.

Bazooka shoots at t the next building and left squads assaults it (with a grappling hook to the 2nd level!).

 Bazooka fires smoke(!) and the LMG team come up to support the squad with the Bazooka.

Last squad and RR comes into town.

Squad attacks the next building from the roof and work their way down. LMG team covered the door.

Tanks come in from reserve and shoots the next building, Squad goes in and assaults the basement with an engineers charge.,

One injury gets a medic.

Last building surrenders when their army reaches it's break point.

Company commander gets 2nd platoon through to the next target.

Note: The enemy seems to consist of about six, 5 man squads of infantry with LMG's and 1 mediam mortar.

Conclusion:

To win in a buildup area, use Surprise, firepower, good troops. Do an artillery barrage first, then a smoke barrage. Use engineers to assault buildings, rifle squads to cover them with LMG's. MMG and Bazooka to cover flanks and shoot into buildings. Mortar in the rear for support and tanks in reserve to come up later. Medic at the back for support.

The Army list:

It works out with early war Sherman's to be 1100. Have to get some extra platoon commanders but making the heavy weapons commander inexperienced makes it work! I do have to drop the Recoilless Rifle though and not replace it with another bazooka.
 

Total Points: 1097
Order Dice: 16
Platoon #1
*Version 3 - U.S. - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 220) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Squad (Version 3 Rulebook page 221) 66Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a
1Infantry with BAR M1918A2 Automatic rifle30"2n/a

Infantry Squad (Version 3 Rulebook page 221) 66Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a
1Infantry with BAR M1918A2 Automatic rifle30"2n/a

Infantry Squad (Version 3 Rulebook page 221) 66Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a
1Infantry with BAR M1918A2 Automatic rifle30"2n/a

Medic
Medic (Version 3 Rulebook page 221) 23Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 221) 75Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Anti-tank
Bazooka Team (Version 3 Rulebook page 224) 60Regular
QtyWeaponsRangeShotsPenSpecial
1Bazooka team24"1+5Team (2 men), Shaped Charge

Platoon #2
*Version 3 - U.S. - Engineer Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 220) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Engineer Squad (Version 3 Rulebook page 222) 55Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Engineer Squad (Version 3 Rulebook page 222) 55Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Engineer Squad (Version 3 Rulebook page 222) 55Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Platoon #3
*Version 3 - U.S. - Heavy Weapons Platoon
US Town attack training platoon 1100
Platoon Commander
Platoon Commander (Version 3 Rulebook page 220) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Heavy Weapons
Medium Machine Gun Team (Version 3 Rulebook page 223) 50Regular
QtyWeaponsRangeShotsPenSpecial
1Medium Machine gun team36"6n/aTeam (3 men), Fixed

Mortar Team (Version 3 Rulebook page 224) 45Regular
QtyWeaponsRangeShotsPenSpecial
1Medium Mortar team12"-60"1HETeam (3 men), Fixed, Indirect fire, HE (2")

Platoon #4
*Version 3 - U.S. - Armoured Platoon
Command Vehicle
Sherman Medium Tank (Version 3 Rulebook page 227) 195Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1M4 Sherman 75mm medium tank


Tracked-9+Easily catches fire, Weak Sides
   Turret-mounted medium anti-tank gun60"1+5(75mm) HE (2"), Gyro-stabiliser (Veterans only)
   Co-axial MMG36"6n/a
   Forward facing hull-mounted MMG36"6n/aFront arc

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Sherman Medium Tank (Version 3 Rulebook page 227) 195Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1M4 Sherman 75mm medium tank


Tracked-9+Easily catches fire, Weak Sides
   Turret-mounted medium anti-tank gun60"1+5(75mm) HE (2"), Gyro-stabiliser (Veterans only)
   Co-axial MMG36"6n/a
   Forward facing hull-mounted MMG36"6n/aFront arc

 

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