I've given some thought to yet more theory-crafting for my Bolt Action army.
Everything I've learnt about the desert, historical warfare and wargaming is you need to be mobile. Not the entire army, but enough you can advance to cover, take objectives and flank the enemy. You still need someone to get the enemies attention, but movement and flanking win battles.
Unlike Glory is Fleeting, in Bolt Action you can bring on reserves ANYWHERE along your deployment zone and flank ANYWHERE on one side or the other. To me, using this is priceless. Being able to being on a reserve where I need it is very powerful, even if it's delayed for 1-2 turns. And I suspect most games your opponent won't have a clue what you're bringing on, or where.
And I can keep an element of surprise (which is VITAL) because the enemy won't know if it's coming on my deployment zone OR the flanks outside theirs. Granted it can't be till turn 3 or , but they can still come on from my reserve instead of the flank if needed.
But I don't think I have the manpower to put my entire carrier platoon on a flank march. But I have three of them. So one squad would deploy as my reserve. Either to come in from an unexpected angle, support the main units or be a counter attack. The other two (including the Platoon commander) would come on in a flank - ideally behind a smoke barrage as cover so they can spend a turn moving FAST before dropping of their infantry for close enough assaults. If the 1st one is still around, it can also move up to support the other two, so should ideally come on near where the flank units will.
The anti-tank equipment squad of engineers would move with the platoon commander, company commander and anti-tank rifle team. Having the Co Coy means both carriers can be snapped too to get on the same turn AND deploy their infantry if needed. The AT rifle is going to need flank and rear shots to hurt any tanks too.
I have thought of making the Engineer Carrier platoon a Recce platoon instead. Not so good at building assaults, but more survivable and would make more thematic sense. And I can get a very powerful SECOND Artillery spotter, which I really should have as British. However, it means I need to lose a Matilda II and the company commander (and get a light tank VIC instead). Being able to call in a 3rd or 4th artillery barrage as the infantry go in sounds very very nice. I would probably use the Rifle Platoon Artillery spotter to drop smoke for where the flanking carriers would come in with the light tank. I will need to test it out in some solo games.
The 1st list would have the two Matilda's working with the Rifle Platoon to hold the line and engage enemy tanks. The 2nd would have just one Matilda II, but both have one carrier with a squad to reinforce the rifle platoon.
Both army lists below the line.
Total Points: 1100
Order Dice: 16
Platoon #1 |
*Version 3 - British - Armoured Platoon 1100 Conquest 2025 enginners assaulting Bardia |
Command Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
155Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
|
|
Cmd Vehicle Options |
Command Vehicle rule (v3)
(Version 3 Rulebook page 188)
10 |
| Command Vehicle special rule |
|
|
|
Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
155Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
|
|
Platoon #2 |
*Version 3 - British - Rifle Platoon 1100 Cancon enginners 2 matties |
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
21Inexperienced |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry |
Infantry Section
(Version 3 Rulebook page 235)
95Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
6 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Infantry Section
(Version 3 Rulebook page 235)
95Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
6 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Company Commander |
Company Commander
(Version 3 Rulebook page 234)
60Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Company Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Forward Observer |
Forward Observer (Artillery)
(Version 3 Rulebook page 234)
86Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Forward Observer (Artillery) |
|
|
| Infiltrator |
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Rifle | 24" | 1 | n/a |
|
| with Pistol | 6" | 1 | n/a | |
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Sniper |
Sniper Team
(Version 3 Rulebook page 238)
52Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Sniper Team | 36" | 1 | n/a | Team (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol) |
|
|
Anti-tank |
Anti-Tank Team
(Version 3 Rulebook page 237)
25Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Light mortar |
Light Mortar Team
(Version 3 Rulebook page 238)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Light Mortar team | 12-36" | 1 | HE | Team (2 men), Indirect fire, HE (1") |
|
|
Platoon #3 |
*Version 3 - British - Engineer Platoon
|
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
21Inexperienced |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Engineers |
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
65Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
4 | Infantry with Rifle | 24" | 1 | n/a |
|
| Engineers | Engineers |
| Entire squad equipped with anti-tank grenades | Tank hunters |
|
|
Infantry Section (Engineers)
(Version 3 Rulebook page 235)
55Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
4 | Infantry with Rifle | 24" | 1 | n/a |
|
| Engineers | Engineers |
|
|
Transports |
Bren Carrier
(Version 3 Rulebook page 248)
75Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier (Boys AT) |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing Boys anti-tank rifle | 48" | 1 | +2 | Front arc |
| Pintle-mounted LMG | 36" | 4 | n/a | Flak, 360 degree arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc | |
Total Points: 1100 Order Dice: 17
Platoon #1 |
*Version 3 - British - Recce Infantry Platoon 1100 Conquest Recce platoon 14 order dice |
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry |
Infantry Section
(Version 3 Rulebook page 235)
50Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
4 | Infantry with Rifle | 24" | 1 | n/a |
|
|
|
Infantry Section
(Version 3 Rulebook page 235)
50Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
4 | Infantry with Rifle | 24" | 1 | n/a |
|
|
|
Forward Observer |
Forward Observer (Artillery)
(Version 3 Rulebook page 234)
86Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Forward Observer (Artillery) |
|
|
| Infiltrator |
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Rifle | 24" | 1 | n/a |
|
| with Pistol | 6" | 1 | n/a | |
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Anti-tank |
Anti-Tank Team
(Version 3 Rulebook page 237)
25Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Recce Vehicles rule |
Recce Vehicles rule (v3)
(Version 3 Rulebook page 189)
30 |
Qty | Weapons | Range | Shots | Pen | Special |
3 | Transport Vehicles with Recce special rule |
|
|
| Recce Infantry Platoon |
|
|
Transports |
Bren Carrier
(Version 3 Rulebook page 248)
75Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier (Boys AT) |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing Boys anti-tank rifle | 48" | 1 | +2 | Front arc |
| Pintle-mounted LMG | 36" | 4 | n/a | Flak, 360 degree arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
|
|
Bren Carrier
(Version 3 Rulebook page 248)
50Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Bren Carrier |
|
| Tracked | 5 | 7+ | Open-topped, Turn on the spot |
| Tow: Light or medium anti-tank gun |
| Forward-facing LMG | 36" | 4 | n/a | Front arc |
|
|
Platoon #2 |
*Version 3 - British - Rifle Platoon
|
Platoon Commander |
Platoon Commander
(Version 3 Rulebook page 234)
21Inexperienced |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Platoon Commander |
|
|
|
|
| with Pistol | 6" | 1 | n/a | |
| with Rifle | 24" | 1 | n/a |
|
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Infantry |
Infantry Section
(Version 3 Rulebook page 235)
95Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
6 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Infantry Section
(Version 3 Rulebook page 235)
95Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | NCO with Rifle | 24" | 1 | n/a |
|
6 | Infantry with Rifle | 24" | 1 | n/a |
|
1 | Infantry with Light Machine gun (requires loader) | 36" | 4 | n/a |
|
|
|
Forward Observer |
Forward Observer (Artillery)
(Version 3 Rulebook page 234)
86Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Forward Observer (Artillery) |
|
|
| Infiltrator |
1 | Infantry (equipped as modeled) |
| - | - |
|
| with Rifle | 24" | 1 | n/a |
|
| with Pistol | 6" | 1 | n/a | |
| with Submachine gun | 12" | 2 | n/a | Assault |
|
|
Sniper |
Sniper Team
(Version 3 Rulebook page 238)
52Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Sniper Team | 36" | 1 | n/a | Team (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol) |
|
|
Anti-tank |
Anti-Tank Team
(Version 3 Rulebook page 237)
25Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Anti-tank rifle team | 48" | 1 | +2 | Team (2 men) |
|
|
Light mortar |
Light Mortar Team
(Version 3 Rulebook page 238)
30Regular |
Qty | Weapons | Range | Shots | Pen | Special |
1 | Light Mortar team | 12-36" | 1 | HE | Team (2 men), Indirect fire, HE (1") |
|
|
Platoon #3 |
*Version 3 - British - Armoured Platoon
|
Command Vehicle |
Matilda & Valentine Infantry Tank
(Version 3 Rulebook page 241)
155Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Infantry Tank Mk II Matilda Mk II |
|
| Tracked | - | 9+ | Slow |
| Turret-mounted light anti-tank gun | 48" | 1 | +4 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
|
|
Cmd Vehicle Options |
Command Vehicle rule (v3)
(Version 3 Rulebook page 188)
10 |
| Command Vehicle special rule |
|
|
|
Vehicle |
Light Tank
(Version 3 Rulebook page 240)
85Regular |
Qty | Vehicle Weapons | Type Range | Trans Shots | DV Pen | Special |
1 | Light Tank Mk VI C |
|
| Tracked | - | 7+ |
|
| Turret-mounted light automatic cannon | 48" | 2 | +2 | HE (1") |
| Co-axial MMG | 36" | 6 | n/a |
|
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