Monday, 27 January 2025

Further tactical thoughts about my Bolt Action army

I've given some thought to yet more theory-crafting for my Bolt Action army.

Everything I've learnt about the desert, historical warfare and wargaming is you need to be mobile. Not the entire army, but enough you can advance to cover, take objectives and flank the enemy.  You still need someone to get the enemies attention, but movement and flanking win battles.

Unlike Glory is Fleeting, in Bolt Action you can bring on reserves ANYWHERE along your deployment zone and flank ANYWHERE on one side or the other. To me, using this is priceless. Being able to being on a reserve where I need it is very powerful, even if it's delayed for 1-2 turns. And I suspect most games your opponent won't have a clue what you're bringing on, or where. 

And I can keep an element of surprise (which is VITAL) because the enemy won't know if it's coming on my deployment zone OR the flanks outside theirs. Granted it can't be till turn 3 or  , but they can still come on from my reserve instead of the flank if needed. 

But I don't think I have the manpower to put my entire carrier platoon on a flank march. But I have three of them. So one squad would deploy as my reserve. Either to come in from an unexpected angle, support the main units or be a counter attack. The other two (including the Platoon commander) would come on in a flank - ideally behind a smoke barrage as cover so they can spend a turn moving FAST before dropping of their infantry for close enough assaults. If the 1st one is still around, it can also move up to support the other two, so should ideally come on near where the flank units will. 

The anti-tank equipment squad of engineers would move with the platoon commander, company commander and anti-tank rifle team. Having the Co Coy means both carriers can be snapped too to get on the same turn AND deploy their infantry if needed. The AT rifle is going to need flank and rear shots to hurt any tanks too.

I have thought of making the Engineer Carrier platoon a Recce platoon instead. Not so good at building assaults, but more survivable and would make more thematic sense. And I can get a very powerful SECOND Artillery spotter, which I really should have as British. However, it means I need to lose a Matilda II and the company commander (and get a light tank VIC instead). Being able to call in a 3rd or 4th artillery barrage as the infantry go in sounds very very nice. I would probably use the Rifle Platoon Artillery spotter to drop smoke for where the flanking carriers would come in with the light tank. I will need to test it out in some solo games.

The 1st list would have the two Matilda's working with the Rifle Platoon to hold the line and engage enemy tanks.  The 2nd would have just one Matilda II, but both have one carrier with a squad to reinforce the rifle platoon.

Both army lists below the line.


Total Points: 1100
Order Dice: 16
Platoon #1
*Version 3 - British - Armoured Platoon
1100 Conquest 2025 enginners assaulting Bardia
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Platoon #2
*Version 3 - British - Rifle Platoon
1100 Cancon enginners 2 matties
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 95Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
6Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) 95Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
6Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Company Commander
Company Commander (Version 3 Rulebook page 234) 60Regular
QtyWeaponsRangeShotsPenSpecial
1Company Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #3
*Version 3 - British - Engineer Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Infantry Section (Engineers) (Version 3 Rulebook page 235) 55Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Transports
Bren Carrier (Version 3 Rulebook page 248) 75Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc 
Total Points: 1100
Order Dice: 17
Platoon #1
*Version 3 - British - Recce Infantry Platoon
1100 Conquest Recce platoon 14 order dice
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Recce Vehicles rule
Recce Vehicles rule (v3) (Version 3 Rulebook page 189) 30
QtyWeaponsRangeShotsPenSpecial
3Transport Vehicles with Recce special rule


Recce Infantry Platoon

Transports
Bren Carrier (Version 3 Rulebook page 248) 75Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Platoon #2
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 95Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
6Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Infantry Section (Version 3 Rulebook page 235) 95Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
6Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 25Regular
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Light Tank (Version 3 Rulebook page 240) 85Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Light Tank Mk VI C


Tracked-7+
   Turret-mounted light automatic cannon48"2+2HE (1")
   Co-axial MMG36"6n/a











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