Sunday, 22 December 2024

Bolt Action battle reports for Bardia on YouTube

V2 of course 

 From Bring & Battle Wargaming:

 

1000 point Large inexperienced Italian army of 60+, 3 trucks and light armour vs a very small mobile British army of 2 Matty's, armored car and 4 carriers with infantry. Very long, have not watched all of it. Italians win. 

Next one is from Tri-Star Wargaming. Have not watched much of it yet. The Italians win again!

Movies of the actual Battle of Bardia for reference and painting

With all this theroycrafting I should watch the existing film of the ACTUAL battle and its aftermath.

 


 A long setup to the battle with the troops getting to the middle east. A ships cat. Weirdly it shows Crusader I's I think, but refers to the Matilda's. Maybe from later on in the war? The camo on them is post early 41. Also has some German troops from much later!  Looks Vickers light tanks with the .50 cals on training beforehand. All painted sand colour (or covered in it). Dark colored Bren Gun Carries but caked in sand to the half way point. Has a light colored field ambulance. Captured Italian tanks attacking Tobruk. Mention of the 2/1 Field Park Engineers and 2/3rd  Battalion wearing light colored clothes in shorts and short sleeves and cloth covered helmets I suspect are training. Everyone else is in the dark Khaki.  A Cruiser tank of some sort WITH Bren gun pintle mount!

Content warning: Dead bodies past the 16:30 mark.

 Raw footage that shows up a lot in other videos. Shows troops in dark Khaki tops but most are wearing light shorts, post battle when going on patrol(?). Guards are wearing greatcoats, it must have been very cold. Terrain is filmed from the and consists of buildings, compounds, sand and dirt dunes and lots of abandoned trucks. Whitewashed Libyan buildings for the centre of town. Trucks have camonets over them. The desert has lots of bunkers, sangers, emplacements, walls and ground floor ruins. Lots of flat space with sparse rocks. 

Content warning: Dead bodies past the 6:15 mark. 


Mostly terrain, destroying buildings and trucks moving about. The staff cars often have a camonet on them.


Looks like the Matilda II's have Cuanter Camouflage, which is going to be very hard for me to paint. I suspect I'll just cover it in sand colour, which they ended up being anyway. I should put a pennant on the command tank.

Content warning: Dead Italian artillerymen who fell a their guns around 2:40 mark


The 18 pounder crews are wearing slouch hats! More Cuanter Camouflage for Bren Gun Carriers, but at least one looks to be painted a dark green. Only one of the many carriers seen has a pintle mounter Bren gun, so it did happen, but wasn't common.


25 pounders and this time the crews wear helmets and great coat, which makes me think the earlier ones were after the battle. Looks like a Rolls Royce Armored car with Boys AT rifle and Bren gun in an open top. So I COULD get one. One of the trucks has a pintle mounted(?) Bren gun behind the cabin. Troops are wearing dark Khaki clothes and great coats., Helmets are light (presumably sand colored).  Telegraph poles, small single trees in the town. Also a Vickers light tank with .50cal crossing a tank trap after the battle.

Mostly post battle. Lots of rocks and sangers in the terrain, 4.5" howitzers, though they would not have been on the table! The guns have camo on them, and nets. 18 or 25 pounders and the crews are all wearing dark Khaki.

Content warning: Dead Italian infantry who fell at their posts at 1:30 mark. Sad part is seeing the family photos from one of them.

Saturday, 21 December 2024

Yet another change - CanCon rules are no more than 18 order dice

 ...And there's another rule I need to take into account. Cancon runs their Bolt Action tournaments and narratives (which sound awesome to play) with a max of 18 order dice. Meaning my 19 order dice army list will not work!

The easiest way to do it is to remove the 2nd light mortar.  Or the stretcher bearers. And I like the stretcher bearers.

So back to no platoon runners. The truck DOES get upgraded to a 3-ton truck which means I can move a full squad AND the platoon commander forward from the engineer platoon. But it's now inexperienced but the commander would be in it to get it on the table if needed.

The AT Rifle team and Light Mortar are still inexperienced but the Matty II is now regular. I'd rather have the tank on the field than the AT rifle and mortar that can't lay smoke :(

The AT team can also stay in the carrier and man the pintle mounted Bren LMG. 

And just to complicate things, every Bolt Action Tournament in Australia has different points values between 1000, 1100 or 1250! So who knows what size the army would actually need to be! If I have to drop to 1000 I'd probably drop the sniper, stretcher bearers and the light mortar squad.  If it's 1250 I might get a second Matilda II and use them as a pair at all times.

Total Points: 1100
Order Dice: 18
Platoon #1
*Version 3 - British - Engineer Platoon
Assault on Bardia lead by engineers
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) full strength125Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) full strength110Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Transports
Trucks/Lorries (Version 3 Rulebook page 248) 22Inexperienced
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
13-ton Truck


Wheeled126+

Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun

Platoon #2
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Medic
Medic (Version 3 Rulebook page 234) 31Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics
1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 18Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 65Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 155Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Wheeled Tank Destroyer (Version 3 Rulebook page 244) 70Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
12-pdr Portee


Wheeled-6+
   Light anti-tank gun48"1+4HE (1")

Picture of the troops after the battle for painting reference below the line

So I had to redo my Assault on Bardia army list AGAIN because tanks always come in waves

 So I was reading r/boltaction and read somewhere you MUST take at least 2 vehicles in a tank platoon, so it actually IS a tank platoon. 

...So I can't do just one Matty. But I read in an excerpt from the book on the The Battle of Bardia that they DID have 2-pounder portee's (a light anti-tank gun on the back of a truck because it's too much trouble to take if off every-time you want to shoot something) and it DOES increase my anti-tank guns by doubling it. The Portee would come in from reserve or the flank with the rifle platoon to support them and the carriers with some better than AT Rifle penetration shots. 

The Matilda II is now inexperienced  to better reflect that most of them didn't show up for Day 2 of the assault, and losing a track 2 miles from the start line was a very common occurrence. I think they started the assault with 70+ and by day two had 12 runners left.  So this also means it needs to start on the field supporting the engineers on turn 1.

It would make more sense to have the slow Matty come on at the start of the game and have the much faster non-armored truck with AT gun come on afterwards so it's better able to get a flank shot and have less enemy troops firing back. And any AT guns will want to target the carrier platoon too instead of the Portee that does not have a machine gun or a 5 man rifle squad inside. 

I'm pretty sure there were no Vickers light tanks at Bardia, they would have been patrolling towards Tobruk. So I can't bring a .50cal machine gun :(

And I have to lose the Company Commander. He's a lot of points and there goes my dream of getting every armored vehicle moving in one command dice pick.  But I've made the other platoon commanders regular and got a medic to stay with the engineers so they have a 1-in-6 extra ability to stay on the field a bit longer.  I could get 2 more platoon runners but I like the fluffyiness of being able to call for stretcher bearers (so I had to get two of them). 

I also upgraded the 30 CWT truck to regular - there are missions where you need to bring nearly EVERYONE on from reserve and being able to bring on a full strength engineer squad or two of the 5 man rifle squads may be useful. 

The AT rifle down went down to inexperienced - the fluff reason is they don't know where to shoot enemy tanks because they haven't been playing WW2OL for two decades. Getting a full AT gun is better and they will be with the rifle platoon commander in one of the carriers that also has a Boys AT rifle too with the 2-Pounder Portee with them, and the reserve roll with be the regular carrier they are in too, with the platoon commander being next to them.

...I hope I get the rules with the army lists for Christmas.


Total Points: 1100
Order Dice: 19
Platoon #1
*Version 3 - British - Engineer Platoon
Assault on Bardia lead by enginners
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Engineers
Infantry Section (Engineers) (Version 3 Rulebook page 235) full strength125Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
8Infantry with Rifle24"1n/a
1Infantry with Light Machine gun (requires loader)36"4n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) full strength110Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
9Infantry with Rifle24"1n/a

EngineersEngineers

Infantry Section (Engineers) (Version 3 Rulebook page 235) 65Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

EngineersEngineers

Entire squad equipped with anti-tank grenadesTank hunters

Transports
Trucks/Lorries (Version 3 Rulebook page 248) 25Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
130 CWT Truck


Wheeled106+

Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun

Platoon #2
*Version 3 - British - Rifle Platoon
Platoon Commander
Platoon Commander (Version 3 Rulebook page 234) 30Regular
QtyWeaponsRangeShotsPenSpecial
1Platoon Commander




 with Pistol6"1n/a 

 with Rifle24"1n/a

 with Submachine gun12"2n/aAssault

Infantry
Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Infantry Section (Version 3 Rulebook page 235) 50Regular
QtyWeaponsRangeShotsPenSpecial
1NCO with Rifle24"1n/a
4Infantry with Rifle24"1n/a

Medic
Medic (Version 3 Rulebook page 234) 31Regular
QtyWeaponsRangeShotsPenSpecial
1Medic


Medics
1Infantry (equipped as modeled)
--

 with Pistol6"1n/a 

Forward Observer
Forward Observer (Artillery) (Version 3 Rulebook page 234) 86Regular
QtyWeaponsRangeShotsPenSpecial
1Forward Observer (Artillery)


Infiltrator
1Infantry (equipped as modeled)
--

 with Rifle24"1n/a

 with Pistol6"1n/a 

 with Submachine gun12"2n/aAssault

Sniper
Sniper Team (Version 3 Rulebook page 238) 52Regular
QtyWeaponsRangeShotsPenSpecial
1Sniper Team36"1n/aTeam (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)

Anti-tank
Anti-Tank Team (Version 3 Rulebook page 237) 18Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Anti-tank rifle team48"1+2Team (2 men)

Light mortar
Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Light Mortar Team (Version 3 Rulebook page 238) 21Inexperienced
QtyWeaponsRangeShotsPenSpecial
1Light Mortar team12-36"1HETeam (2 men), Indirect fire, HE (1")

Transports
Bren Carrier (Version 3 Rulebook page 248) 50Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc

Bren Carrier (Version 3 Rulebook page 248) 60Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier (Boys AT)


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing Boys anti-tank rifle48"1+2Front arc

Bren Carrier (Version 3 Rulebook page 248) 65Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Bren Carrier


Tracked57+Open-topped, Turn on the spot

Tow: Light or medium anti-tank gun
   Forward-facing LMG36"4n/aFront arc
   Pintle-mounted LMG36"4n/aFlak, 360 degree arc

Platoon #3
*Version 3 - British - Armoured Platoon
Command Vehicle
Matilda & Valentine Infantry Tank (Version 3 Rulebook page 241) 131Inexperienced
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
1Infantry Tank Mk II Matilda Mk II


Tracked-9+Slow
   Turret-mounted light anti-tank gun48"1+4HE (1")
   Co-axial MMG36"6n/a

Cmd Vehicle Options
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10

Command Vehicle special rule

Vehicle
Wheeled Tank Destroyer (Version 3 Rulebook page 244) 70Regular
QtyVehicle
  Weapons
Type
Range
Trans
Shots
DV
Pen

Special
12-pdr Portee


Wheeled-6+
   Light anti-tank gun48"1+4HE (1") 

Sunday, 15 December 2024

Enginners lead the way on the attack on Bardia Mk V

 If I spent all my time painting that I did redoing my army lists I'd have enough armies to fight both sides of the Battle of Bardia.

I really need to get The Battle of Bardia (Australian Army Campaigns Series Book 9). Too late to get it from Christmas :(

So I thought about it, and it makes more sense for the Engineer platoon to be on foot and the first ones on the field. They need to clear the wire with Bangalore torpedo's, clear lanes through the minefields, fill in the anti-tank ditch and tank traps, and close assault enemy fortifications with explosive charges.

I want 3 squads to give them enough staying power before the reserves arrive, but I can't afford a full 3rd squad. I gave them anti-tank grenades instead so at least someone on the field can try and put a satchel charge on the incoming Tiger I coming over the hill. 

I made this platoon leader a veteran from the first world war, as this platoon may need to hold the line for several turns before the counter attack or reserves arrive.  

Wednesday, 11 December 2024

Trying to find the ToE for Bardia

 

So I've been trying to find the actual unit Table of Equipment for the Australian 6th Division in Early 1941 and Google is absolutely fucking useless. 

However, I do have the unit records from the 2/2 Field Park company and one of the records DOES show what they had in March 1941, around the attack on Tobruk.

 

 Binoculars , compasses, something something. Pity the guy doing the scanning did it out of focus.

Rifles

Pistols

Bren Guns

Bren gun AA mounting

Boys AT rifles

Bayonets

Scabbards

Vans -  15-CWT, 1-Ton, 30-cwt, 5-ton

 

I will have to claim the SMG's are captured Italian ones. All of which were supposed to be given back before the troops arrived at Tobruk for reinforcements to use. I'll need to find the ToE of the Rifle companies!